- radians() - Method in class frc.team670.robot.utils.math.Rotation
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Returns between -pi and pi
- RIGHT_BUMPER - Static variable in class frc.team670.robot.utils.MustangController.XboxButtons
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- RIGHT_JOYSTICK_BUTTON - Static variable in class frc.team670.robot.utils.MustangController.XboxButtons
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- RIGHT_STICK_X - Static variable in class frc.team670.robot.utils.MustangController.XboxButtons
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Left = Negative, Right = Positive [-1, 1]
- RIGHT_STICK_Y - Static variable in class frc.team670.robot.utils.MustangController.XboxButtons
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Up = Negative, Down = Positive [-1, 1]
- RIGHT_TRIGGER_AXIS - Static variable in class frc.team670.robot.utils.MustangController.XboxButtons
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Pressed = Positive [0, 1]
- RigidTransform - Class in frc.team670.robot.utils.math
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- RigidTransform(Translation, Rotation) - Constructor for class frc.team670.robot.utils.math.RigidTransform
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- RigidTransform() - Constructor for class frc.team670.robot.utils.math.RigidTransform
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- Robot - Class in frc.team670.robot
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The VM is configured to automatically run this class, and to call the
functions corresponding to each mode, as described in the TimedRobot
documentation.
- Robot() - Constructor for class frc.team670.robot.Robot
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- robotInit() - Method in class frc.team670.robot.Robot
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This function is run when the robot is first started up and should be
used for any initialization code.
- RobotMap - Class in frc.team670.robot
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The RobotMap is a mapping from the ports sensors and actuators are wired into
to a variable name.
- RobotMap() - Constructor for class frc.team670.robot.RobotMap
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- robotPeriodic() - Method in class frc.team670.robot.Robot
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This function is called every robot packet, no matter the mode.
- rotate(Rotation) - Method in class frc.team670.robot.utils.math.Rotation
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Rotates this rotation matrix by a specified angle
- rotate(Rotation) - Method in class frc.team670.robot.utils.math.Translation
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Rotate a translation vector.
- rotateBy(Rotation2d) - Method in class frc.team670.robot.utils.math.Rotation2d
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We can rotate this Rotation2d by adding together the effects of it and another rotation.
- rotateBy(Rotation2d) - Method in class frc.team670.robot.utils.math.Translation2d
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We can also rotate Translation2d's.
- Rotation - Class in frc.team670.robot.utils.math
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- Rotation(double, double, boolean) - Constructor for class frc.team670.robot.utils.math.Rotation
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Create a rotation matrix from the sin and cos of the angle.
- Rotation(double, double) - Constructor for class frc.team670.robot.utils.math.Rotation
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- Rotation() - Constructor for class frc.team670.robot.utils.math.Rotation
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Default constructor: rotation matrix of angle 0
- Rotation(Translation) - Constructor for class frc.team670.robot.utils.math.Rotation
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Create a rotation matrix from a translation vector.
- Rotation2d - Class in frc.team670.robot.utils.math
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Taken from Team 254 2017 Code.
- Rotation2d() - Constructor for class frc.team670.robot.utils.math.Rotation2d
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- Rotation2d(double, double, boolean) - Constructor for class frc.team670.robot.utils.math.Rotation2d
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- Rotation2d(Rotation2d) - Constructor for class frc.team670.robot.utils.math.Rotation2d
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- Rotation2d(Translation2d, boolean) - Constructor for class frc.team670.robot.utils.math.Rotation2d
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- rumble(double, double) - Method in class frc.team670.robot.utils.MustangController
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Sets the rumble on the controller